


How I envision it working in its simplest form is this: It may also be somewhat related to the planned Range Constraints feature, but it doesn't seem encompassed by it, so bare with me. I should obviously preface this with the fact I'm not a programmer, but I feel like a script-free and potentially lightweight solution may be possible. Hi, Nate! I've been ruminating on this matter for a while now, though I'm sure you've put no small amount of thought into it as well. Now if I can take a moment to hijack your thread to address Nate.

As Erika mentions in this thread, a lot of cartooning programs use scripts to achieve this effect, which she also confirms aren't planned for Spine for the near future. I've seen a lot of people asking about ways to rig up automatic custom poses to achieve more smoothly automated controllers like CA4 has. So you can't get a 360 automated rotation, but you can do some extra legwork and still achieve it manually. Sometimes I keep separate dummy animation tracks to store the keyframes for these custom angles, then just copy those keys into my main animation timeline when I need to hit that pose again. After that point, it's usually up to the animator to custom pose the rig into the desired shape. Most of the rigs that I've seen (or created) can only achieve a certain degree of automated rotation before the face direction controller reaches its limits.
